mercredi 16 février 2011

Seiko's Fearless magical Inventory

I'm gonna translate my french one right here, right now (echo), to twitt it so that everyone can see it!

I discussed the subject a little with friend and Jeremie Lagarde advised me to categorised it a lot more so it might be more helpful to look at, and think at.

Before the game (opponent's deck, shuffling, mulliganing, sideboarding)
1) I should level up my way of shuffling. It took me an afternoon of testing different methods, but I could go even further.
2) I'm far too kind with my opponents. (this tends to get better!)
3) If I win the first game, I can keep bad hands the second game.

Managing environment (Time, opponents, public, fans, judges, girlfriend)
1) I'm pretty bad with managing time, or I only think about it, when it's too late. Should play more control decks in extended.
2) I tend to over-estimate my opponents. Sometimes I could have made a better play figuring my opponent wouldn't understand why I did it.
3) I read my opponents pretty well, but forget to use the information I got.
4) I can't play seriously when many friends are around me and watching me.
5) I can't play with someone, I go in autofollow mode way too easily.

Managing myself (Stress, tiredness, personality, mindset)
1) I have a lot of trouble to stay focused and in the right mindset all day long.
2) I still let my bad plays control my next games.
3) I pity my opponents when they are in colordeath and such. Sometimes letting them come back.
4) I'm usually over excited before an event, preventing me to sleep as much as I'd need to.
5) I'm so underconfident in myself and my skills.

Relations, Image (even outside events)
1) I measure my skills only with my performences. (I'mstarting to feel better :D)
2) I always want to play, but don't like playing too much with noobs anymore.
3) I want to show off my skills more than I want to get better.

Game analysis (board, game)
General :
1) I sometimes forget to put free damages
2) I tend to miss-evaluate my role in the game when it's often changing.
3) I sometimes think of a lot of different plays, but don't think far enough to really make the best one.
4) I go into auto-pilot mode, far too easily.
5) I play too fast.
6) I should watch my opponent more, to read them more efficiently.
7) When testing, I don't play serisouly enough

Limited :
1) I don't remember enough the cards I give my opponents when I pick a card.
2) I often switch colors too late when I should switch.
3) I don't know the archetypes well, I draft the best cards before anything else.
4) I tend to overvalue somes cards/bombs.
5) I sometimes try to hard for my curve, sometimes not hard enough.

Constructed :
1) I don't have correct side plan, or sometimes change them when I shouldn't
2) I know all the decks, but never enough to play well.

lundi 14 février 2011

The dream team










GP Paris and Besiege

At least it's over and my girlfriend is happy to get me back.

Even though it was in Paris, I had to wake up one hour earlier and would come home everyday aroung 11pm (while telling everyone that I could not go karaoke/drink/whatever with them).

PT:

Coulnd't get in the PT at the last chance but 2 friends got in so it's cool anyway. Had a freaking bad sealed deck, and I had opened 8 of them before to train.

Tried to affiliate my deck thanks to Jeremy Dezani for the standard battle for mirrodin challenge. Not very hard to cut wurmcoil, black sun zenith and massacre wurm to be full mirran. But you still loose a lot.
Dropped after loosing the Julien Parez current French champion. A Pretty friendly fellow. And far better than I heard.


GP :
With only 1 bye thanks to my bad extended PTQ I had less time to play before the rounds.
Started with a nice 4-0 beating a friend round 4.
I missplayed and lost round 5.
I played against a really slow deck trying to sleep with walls (wasn't playing green) and kill with the 3/5 metalcraft and bombs. After a long game 1 which ended in : "the first who'll draw something else than a land will win", I thought I could take him over by the air in the next ones.
Worked game 2, but failed game 3. I clearly should have brought in the 3/1 artifact that can prevent creatures from blocking it. This way I would be able to make the last 3-4 damages I was missing to win it.

So after this 4-0 start, I was at 4-1, than 4-2 (got killed by a mirrorworks followed by 6 artifacts top decks, and a really aggro start game 2).
I won an easy match than got to play against a good belgian player who got me out of the GP. Played the last one for fun and won it against a really nice man.


I played a lot during the previous week end made 5 drafts so I learned a lot. The draft format is pretty nice.

About the draft format :
For those who still don't know, the besiege boosters contains 5 mirran cards, 5 phyrexian cards and then 2/1 in unco.
This is really helpfull when you try to understand the signals.
It helps knowing if you can go infect or not, since otherwise it's pretty difficult thanks to the pretty high numbers of infect creatures in each boosters.
I think it's pretty good for people with less experience in drafts and who usually have trouble reading signals.